GDCR – Experimental Gameplay Workshop 2017

Welcome to Game Development Conferences Redux, a place where it is attempted to condense the contents of hour-long game development videos, in compact, written format for those with less time. For this issue we are covering the contents of the 2017 Experimental Workshop from GDC. Where in a nutshell, the Experimental Workshop is a collection... Continue Reading →


Common Game Developer Questions (Part 2) – About Steam Greenlight

This is but an update message to let people know that more questions from the About Steam Greenlight F.A.Q. has been updated. Namely, it now includes the answers to the following questions: What did you do to get Greenlit? What are the requirements to upload at Greenlight Are there any things to consider about Greenlight... Continue Reading →

Unity Tip Of The Day – Custom Scriptable Objects Icon

If you use Unity to develop your game and know about its scriptable objects you might know just how useful they are. If you don't knot about them stop reading this, and read tutorials on them instead. But basically, scriptable objects are little container classes where you can store "hard-coded" information. What do I mean... Continue Reading →

Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

Software Suggestion: Hawkynt’s Image Resizer

Many people claim that the overall aesthetic of a project can be as definitive as their functionality, when it comes to liking or using it. When it comes to games, there are several art styles that people can immediately relate to or at the very least identify. Such as minimalistic, "mobile/flash" (which generally is vector art),... Continue Reading →

Software Suggestion: Radical Image Optimization Tool

Several projects these days involve the use of images, being in the form of pictures, portfolio artwork, sprites or even animations. And depending on the medium, the file size of said resources can be very important for loading times. This is especially true when the project is none other than a game, where the asset... Continue Reading →

Let’s Talk About: Random Seeding

Many games in the market today try to include a certain feature never seen in games from the early days, procedural generation. But what exactly means to "procedurally generate" or "randomly generate" a game? In essence, it means that the game has the ability to provide a fresh new start or level everytime the player... Continue Reading →

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