Unity Tool – Play Mode Edit Reminder

Never Lose Progress Again We’ve all been there. You have been working on some scene edits for what feels like an hour, and then the moment to panic comes… You were on runtime all along. For anyone working with Unity, that is the closest to an everyday horror story. Sure, you can always change the... Continue Reading →


Programmer Tip – Optional Parameters

Saving Re-Writing Code Since C# 4 When building your own systems, you might sometimes require a method you just made to slightly change its functionality in some cases. It might be that you wish you could provide an extra boolean or number to that method, without breaking all you have already done. In these cases,... Continue Reading →

Unity Tip – Edit Collision Matrix

There are many game genre’s that rely on physics, maybe even almost all of them actually. Bullet hell, hack and slash, platformer, action, and maybe even puzzle games. So chances are, a game you are working on needs things to bump into other things. But the thing is, you might not actually need them to... Continue Reading →

Programmer Tip – Multiline Editing

Comment Many Lines At Once Sometimes you are in need of modifying many fields at one, to make them ALL from private to public. Other times you might want to leave a comment on many lines, while having those comments aligned. And finally, other times, you just want to delete many lines at once. If... Continue Reading →

Software Suggestion – RIOT

Radical Image Optimization Tool Several projects these days involve the use of images, being in the form of pictures, portfolio artwork, sprites or even animations. And depending on the medium, the file size of said resources can be very important for loading times. This is especially true when the project is none other than a... Continue Reading →

Unity Tip – Documentation URL

The Official Unity Documentation Is Always Watching Unity is a pretty neat tool, there is no arguing that. It has many built-in components and goodies to get you started… for some even too many. Keeping up with what each component does (especially when they get updated on newer versions), and what each new patch brings... Continue Reading →

Programmer Tip – Document With “///”

Never Forget What Your Code Does When the project you start working on keeps getting bigger, there are more and more things you will always need to remember the functionality of. Wait? Did you forget what that 500 line class you wrote was supposed to do? Well that is just a bummer, you will have... Continue Reading →

Unity Tip – HelpURL

Visit Your Cat Sites At The Click Of A Button If your project is very big and complex, you might even have your own custom online documentation for your coworkers to access. Or on a more downsized example, you might’ve downloaded something and want to keep the reference easy to access somehow. Whatever the case,... Continue Reading →

Software Suggestion – Online Converter

Convert Files Without The Hazzle Sometimes, you may need that hi-quality .jpg image in a .png format because a site needs it like that. Other times, you may require that .wmv video to be .mp4 (because many hate to support .wmv apparently). But that is the point I’m trying to make. If your work involves... Continue Reading →

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