Unity Tip Of The Day – Custom Scriptable Objects Icon

If you use Unity to develop your game and know about its scriptable objects you might know just how useful they are. If you don't knot about them stop reading this, and read tutorials on them instead. But basically, scriptable objects are little container classes where you can store "hard-coded" information. What do I mean... Continue Reading →

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Made A Little Non-Functional Demo Of My Game

So, I decided to make a little "paper" version of PEG, the next title I will submit (hopefully before Greenlight is no more), and well, here it is:   Did you figure the numbers out?

Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

I Think I Can Now Make Fonts

So I thought it would be fun to have my own font, sorta like an ancient language to use in whatever I made for secret commentaries and messages for me to put around. I used a free font creator to make it a .otf/.ttf from what I drew in Illustrator and then made something quick... Continue Reading →

Minimal #4 – Enemy Abilities

Honestly, these icons were already minimalist and their colors were clean. Pretty much ripped out of the game, but hey, I still enjoyed that game. Minimalist #4 - Fanart: Enemy Abilities Estimated Time: 20 Minutes Inspiration From: Kirby 64: The Crystal Shards

Minimal #1 – Star Spirits

I also draw these from time to time, so might as well post them whenever I can. (Not to mention it is way faster to draw than normal drawings.) I will start posting them at Dribbble if you like these kind of things. Minimalist #1 - Fanart: Star Spirits Estimated Time: 15 Minutes Inspiration From:... Continue Reading →

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