Unity Tool – Play Mode Edit Reminder

Never Lose Progress Again We’ve all been there. You have been working on some scene edits for what feels like an hour, and then the moment to panic comes… You were on runtime all along. For anyone working with Unity, that is the closest to an everyday horror story. Sure, you can always change the... Continue Reading →


Unity Tip – Edit Collision Matrix

There are many game genre’s that rely on physics, maybe even almost all of them actually. Bullet hell, hack and slash, platformer, action, and maybe even puzzle games. So chances are, a game you are working on needs things to bump into other things. But the thing is, you might not actually need them to... Continue Reading →

Unity Tip – Documentation URL

The Official Unity Documentation Is Always Watching Unity is a pretty neat tool, there is no arguing that. It has many built-in components and goodies to get you started… for some even too many. Keeping up with what each component does (especially when they get updated on newer versions), and what each new patch brings... Continue Reading →

Unity Tip – HelpURL

Visit Your Cat Sites At The Click Of A Button If your project is very big and complex, you might even have your own custom online documentation for your coworkers to access. Or on a more downsized example, you might’ve downloaded something and want to keep the reference easy to access somehow. Whatever the case,... Continue Reading →

Unity Tool (?) – Inspector Pong

Well, This Is Kinda Pointless We all have been there, the moment you want to work the most, is when everything seems so potential to fiddle with. Something on your desk, your phone, some random content provider like social media or a YouTube auto playlist. This is just one of those little distractions you can... Continue Reading →

Unity Tool – Enum Label

Pimp Your Enums' Elements In Unity Enums, once you get to use them in unity once, you will always try to use them. Not only do they save confusion by avoiding having to use many boolean flags, but also help you tidy up your code and work amazingly well on the Unity inspector. If for... Continue Reading →

Unity Tool – Common Folder Quick Open

All In One Place When testing a game for production, it is very likely that while you are at it you have open several different folders, browser tabs, and even folders. And it is in Unity specifically, where one tends to visit the same folders over and over (such as Application.dataPath, among others), because these... Continue Reading →

Unity Tool – ReadOnly Attribute

You Can See It, But Never Touch It When you start using Unity, the first type of "customizable controls" you learn to make, probably involve having a bunch of public variables to tweak during run-time to test. We all start like that, but if you work a little longer on a project you might realize,... Continue Reading →

Unity Tip – Use StringBuilder Instead Of +=

We Are All Accustomed To += Whenever you wish to concatenate two strings in your project, at some point you probably ended up doing something like: string myString += "myOtherString"; The reason? It is of the first things you are probably taught to be able to do while programming, and it's super easy to keep... Continue Reading →

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