Unity Tip Of The Day – Custom Scriptable Objects Icon

If you use Unity to develop your game and know about its scriptable objects you might know just how useful they are. If you don't knot about them stop reading this, and read tutorials on them instead. But basically, scriptable objects are little container classes where you can store "hard-coded" information. What do I mean... Continue Reading →

Advertisements

Calling Methods from Inspector In Unity3D

If you came here only to have inspector methods working on your project, just skip to the bold and underlined text before images. Also keep in mind this only works with methods that have either none or ONE parameter. After using a tool for very long you start noticing there are tasks that you end... Continue Reading →

Let’s Play – KNIGHTS

I know it might sound weird that someone wants to make a "Let's Play" video about a puzzle game. I mean, usually these type of videos are more action focused. But well, given how big the world is, someone had to be the exception to that rule. Some time ago my contact email was flooded... Continue Reading →

KNIGHTS – Addendum

The first week of sales for KNIGHTS went extremely well, in fact I never expected them to be this good o-o". So far the reactions, feedback and overall comments I've received are overwhelming. So thank to you everyone that was part of the journey until now.   KNIGHTS is unworthy of a GOTY award, it... Continue Reading →

KNIGHTS Launches Tomorrow!

Tomorrow is the big day, KNIGHTS will finally launch to the public. Regardless of how things go this will be but a step that needs to be taken in order to finally start in the world that is game development.   That said, the official game site received a little coat of painting to commemorate... Continue Reading →

KNIGHTS Approved for Release! (& Promo Art)

The final block before having KNIGHTS live on the store page has been removed! Basically as soon as this button is pressed the game will launch, but because of the "Weekly Deals" and releases that Steam has every Monday it might be best to release on the 30th. That said, during the past weeks promo... Continue Reading →

KNIGHTS Steam Achievements

A little sneak peek on the achievements that will come with the game. I always liked the concept of achievements, but never liked how they were sometimes insanely impossible or unnecessarily hard to get =|. That's why I decided mines wouldn't be the easiest from the bunch to get, but still humanly doable if you... Continue Reading →

KNIGHTS Store Page Is Nearly Finished!

Man, it does feel good to see this taking shape and nearly finished. If the testing, documentation and upload process goes smoothly, KNIGHTS should be launching by next Monday. As stated before it will come packed with steam cards, emoticons, backgrounds and badges (which are actually being reviewed right now) and some other features such... Continue Reading →

KNIGHTS Steam Cards, Badges, Emoticons and Backgrounds

Just like several other platforms, Steam tries to offer a little extra to their games and platform to increase the overall customer experience. Such services can be cloud sync, achievements, controller support and a customizable profile. The latter offers developers the ability to create several items that can be displayed and/or used on the platform.... Continue Reading →

Powered by WordPress.com.

Up ↑

%d bloggers like this: