Reusable Audio Mixer Settings

Audio is one of those things any game that is made will inevitably need to incorporate one way or another (unless it is just that extravagant of a game idea). So if you are one of those that plan on making several games, might as well make a good system that can be easily reusable... Continue Reading →

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Common Game Developer Questions (Part 2) – About Steam Greenlight

This is but an update message to let people know that more questions from the About Steam Greenlight F.A.Q. has been updated. Namely, it now includes the answers to the following questions: What did you do to get Greenlit? What are the requirements to upload at Greenlight Are there any things to consider about Greenlight... Continue Reading →

Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

Calling Methods from Inspector In Unity3D

If you came here only to have inspector methods working on your project, just skip to the bold and underlined text before images. Also keep in mind this only works with methods that have either none or ONE parameter. After using a tool for very long you start noticing there are tasks that you end... Continue Reading →

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