PEG (Android) Free Until Saturday!

We did it again. In case you missed it, KNIGHTS was shortly available for free on the Google Play Store. But don't worry, because as of today you are able to get PEG COMPLETELY FREE instead! In case you don't want to play it right away, you are more than welcome to download and play... Continue Reading →

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KNIGHTS (Android) Free For A Limited Time!

You Heard It Right For three days only, you can get the Google Play version of KNIGHTS COMPLETELY FREE! (Unlimited supplies, but still, a one-of-a-kind type of deal). Want to play it later? Sure, go ahead, you only need to click install and it is yours forever. Just try not to miss it because it... Continue Reading →

PEG Is Now Available On Google Play!

PEG On The Go Some people requested that PEG should be available on mobile platforms, as the game is more than suited to be played on the go. Well, here you go: Yup, the game is "premium" as didn't wanted to bother you with last minute cheap monetization implementations such as ads. And yes, it... Continue Reading →

PEG’s Trading Cards & Goodies

You know it, the lack of Steam goodies are deal-breakers to many, so when you develop a game you should try to go out of your way to make them. The only catch now, is that you have to sell an unspecified amount of valid copies of the game before they enable them for you:... Continue Reading →

PEG Is Hitting Steam!

After a good time in my own game development purgatory, PEG is nearly hitting Steam :3   http://store.steampowered.com/widget/699600/   The official release date will be that of the first days of October, maybe 2 or 3, but it will be during those days for sure. There will be a special discount for those that grab... Continue Reading →

Made PEG Achievements

Just like the time when it came to KNIGHTS here are all the achievements that will be included for all different platforms the game will be released in. Do expect the PC, Android and iOS (yes, there will be iOS version this time around :D) updates in a post during mid September. Like the last time,... Continue Reading →

What I’ve Been Working On: Quest System Pt. 2

  Last time I showed this little quest system it was but a bare skeleton without functionality (other than redrawing itself as needed) and now it is finally functional. Added some more visual aids for easy readability including a human readable display of the conditions, warnings and error boxes for invalid fields and content and... Continue Reading →

What I’ve Been Working On: Quest System

I know, I know, a quest system? Really? But hear me out, this system isn't to support the expected fetch quests or RPG trope-based type of missions only, but instead it is an universal system intended to easily deploy unlockables, achievements, and pretty much anything that needs to track certain variables to change the values... Continue Reading →

I’m Back

Where have I been? That is the question probably nobody asked an answer for, but I still felt like posting it. For the last few months I was doing my professional service over at Lienzo, (low-key, these folks are amazing and you should check them out) and helping a little with their upcoming multi-platform game... Continue Reading →

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