Last Hours of PEG’s Launch Discount~

It is far from the greatest launch discount given to a game on steam, but it is one that matters nonetheless. The game is turning one week old guys! Make the best use of the discount while it lasts! http://store.steampowered.com/widget/699600/ Want to share the love for the game? (Or the developer? *wink* *wink*) Then please,... Continue Reading →

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PEG – One Week From Done

Just a little quick (important) update. PEG, the project that has been in my development hell for quite some time now, is one week away from being completed. (Functionally speaking) It will be $1 and will come to both mobile and PC (as soon as each store approves it of course). Do wait for an... Continue Reading →

Options Menu

I'm not sure if this was clear from the beginning, but I intend PEG to be the first game I make that has no text other than the game name on the title screen. That intention comes all the way back from when I made KNIGHTS, but in the end I was unable to explain... Continue Reading →

I’m Not Dead

So I haven't posted anything in a while and the reason for that is a combination between school, weird life situations, one time transactions (legal stuff) and purchases regarding future projects, and the fact that I've been working on a base framework for said projects. Nothing super fancy, but it will contain all the things... Continue Reading →

KNIGHTS has officially been finished!

You heard it right, KNIGHTS has officially ended its development phase~ All that is left before being released is to test the game, this is to tweak difficulty and overall user experience. However because of the game's scope, it shouldn't take long to get to the final pre-release build, so it will hit the stores... Continue Reading →

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