Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

Advertisements

KNIGHTS’s Android Port Is Finished~

It is finally done.~~~ The only thing left is to implement the Google Play sdk. (Be patient... almost had to redo the whole game... [Never go for a build & fix approach when making games kids.]) But yea, I just tested it and it works like a charm, it only needs some audio tweaks and... Continue Reading →

KNIGHTS Port To Android In Progress

I said I wouldn't talk about KNIGHTS unless something important happened with it. I guess this is one of those times. Porting KNIGHTS to Android itself won't take THAT long, not even a couple of hours (the controls are that simple). But being the type of person that enjoys achievements or equivalents I couldn't help... Continue Reading →

New Project: PEG

Some time ago I went with some friends to a well-known restaurant for the first time, Cracker Barrel. It was a very pleasant experience, the combination of the dishes and the overall aesthetics of the place do really make a click, definitely recommended. However, what interested me the most, and well, to my friends too,... Continue Reading →

KNIGHTS Launches Tomorrow!

Tomorrow is the big day, KNIGHTS will finally launch to the public. Regardless of how things go this will be but a step that needs to be taken in order to finally start in the world that is game development.   That said, the official game site received a little coat of painting to commemorate... Continue Reading →

KNIGHTS Approved for Release! (& Promo Art)

The final block before having KNIGHTS live on the store page has been removed! Basically as soon as this button is pressed the game will launch, but because of the "Weekly Deals" and releases that Steam has every Monday it might be best to release on the 30th. That said, during the past weeks promo... Continue Reading →

KNIGHTS Steam Achievements

A little sneak peek on the achievements that will come with the game. I always liked the concept of achievements, but never liked how they were sometimes insanely impossible or unnecessarily hard to get =|. That's why I decided mines wouldn't be the easiest from the bunch to get, but still humanly doable if you... Continue Reading →

KNIGHTS Store Page Is Nearly Finished!

Man, it does feel good to see this taking shape and nearly finished. If the testing, documentation and upload process goes smoothly, KNIGHTS should be launching by next Monday. As stated before it will come packed with steam cards, emoticons, backgrounds and badges (which are actually being reviewed right now) and some other features such... Continue Reading →

KNIGHTS Steam Cards, Badges, Emoticons and Backgrounds

Just like several other platforms, Steam tries to offer a little extra to their games and platform to increase the overall customer experience. Such services can be cloud sync, achievements, controller support and a customizable profile. The latter offers developers the ability to create several items that can be displayed and/or used on the platform.... Continue Reading →

Powered by WordPress.com.

Up ↑

%d bloggers like this: