PEG’s Trading Cards & Goodies

You know it, the lack of Steam goodies are deal-breakers to many, so when you develop a game you should try to go out of your way to make them. The only catch now, is that you have to sell an unspecified amount of valid copies of the game before they enable them for you:... Continue Reading →

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PEG Is Hitting Steam!

After a good time in my own game development purgatory, PEG is nearly hitting Steam :3   http://store.steampowered.com/widget/699600/   The official release date will be that of the first days of October, maybe 2 or 3, but it will be during those days for sure. There will be a special discount for those that grab... Continue Reading →

Made PEG Achievements

Just like the time when it came to KNIGHTS here are all the achievements that will be included for all different platforms the game will be released in. Do expect the PC, Android and iOS (yes, there will be iOS version this time around :D) updates in a post during mid September. Like the last time,... Continue Reading →

PEG – One Week From Done

Just a little quick (important) update. PEG, the project that has been in my development hell for quite some time now, is one week away from being completed. (Functionally speaking) It will be $1 and will come to both mobile and PC (as soon as each store approves it of course). Do wait for an... Continue Reading →

What I’ve Been Working On: Quest System Pt. 2

  Last time I showed this little quest system it was but a bare skeleton without functionality (other than redrawing itself as needed) and now it is finally functional. Added some more visual aids for easy readability including a human readable display of the conditions, warnings and error boxes for invalid fields and content and... Continue Reading →

What I’ve Been Working On: Quest System

I know, I know, a quest system? Really? But hear me out, this system isn't to support the expected fetch quests or RPG trope-based type of missions only, but instead it is an universal system intended to easily deploy unlockables, achievements, and pretty much anything that needs to track certain variables to change the values... Continue Reading →

Common Game Developer Questions (Part 2) – About Steam Greenlight

This is but an update message to let people know that more questions from the About Steam Greenlight F.A.Q. has been updated. Namely, it now includes the answers to the following questions: What did you do to get Greenlit? What are the requirements to upload at Greenlight Are there any things to consider about Greenlight... Continue Reading →

Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

KNIGHTS’s Android Port Is Finished~

It is finally done.~~~ The only thing left is to implement the Google Play sdk. (Be patient... almost had to redo the whole game... [Never go for a build & fix approach when making games kids.]) But yea, I just tested it and it works like a charm, it only needs some audio tweaks and... Continue Reading →

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