Made A Little Non-Functional Demo Of My Game

So, I decided to make a little "paper" version of PEG, the next title I will submit (hopefully before Greenlight is no more), and well, here it is:   Did you figure the numbers out?

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Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

I Think I Can Now Make Fonts

So I thought it would be fun to have my own font, sorta like an ancient language to use in whatever I made for secret commentaries and messages for me to put around. I used a free font creator to make it a .otf/.ttf from what I drew in Illustrator and then made something quick... Continue Reading →

Calling Methods from Inspector In Unity3D

If you came here only to have inspector methods working on your project, just skip to the bold and underlined text before images. Also keep in mind this only works with methods that have either none or ONE parameter. After using a tool for very long you start noticing there are tasks that you end... Continue Reading →

KNIGHTS’s Google Play Integration Is Finished (I Think…)

Given how I can see this achievement list in-game, I think it is safe to say the Google Play integration is done. It took me around a day to get to know it and implement the achievements on the platform, and another day to adapt my save file system to that of the Google cloud... Continue Reading →

KNIGHTS’s Android Port Is Finished~

It is finally done.~~~ The only thing left is to implement the Google Play sdk. (Be patient... almost had to redo the whole game... [Never go for a build & fix approach when making games kids.]) But yea, I just tested it and it works like a charm, it only needs some audio tweaks and... Continue Reading →

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