Software Suggestion – RIOT

Radical Image Optimization Tool Several projects these days involve the use of images, being in the form of pictures, portfolio artwork, sprites or even animations. And depending on the medium, the file size of said resources can be very important for loading times. This is especially true when the project is none other than a... Continue Reading →

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Unity Tip – Documentation URL

The Official Unity Documentation Is Always Watching Unity is a pretty neat tool, there is no arguing that. It has many built-in components and goodies to get you started… for some even too many. Keeping up with what each component does (especially when they get updated on newer versions), and what each new patch brings... Continue Reading →

Programmer Tip – Document With “///”

Never Forget What Your Code Does When the project you start working on keeps getting bigger, there are more and more things you will always need to remember the functionality of. Wait? Did you forget what that 500 line class you wrote was supposed to do? Well that is just a bummer, you will have... Continue Reading →

Unity Tip – HelpURL

Visit Your Cat Sites At The Click Of A Button If your project is very big and complex, you might even have your own custom online documentation for your coworkers to access. Or on a more downsized example, you might’ve downloaded something and want to keep the reference easy to access somehow. Whatever the case,... Continue Reading →

Software Suggestion – Online Converter

Convert Files Without The Hazzle Sometimes, you may need that hi-quality .jpg image in a .png format because a site needs it like that. Other times, you may require that .wmv video to be .mp4 (because many hate to support .wmv apparently). But that is the point I’m trying to make. If your work involves... Continue Reading →

Unity Tool (?) – Inspector Pong

Well, This Is Kinda Pointless We all have been there, the moment you want to work the most, is when everything seems so potential to fiddle with. Something on your desk, your phone, some random content provider like social media or a YouTube auto playlist. This is just one of those little distractions you can... Continue Reading →

Unity Tool – Enum Label

Pimp Your Enums' Elements In Unity Enums, once you get to use them in unity once, you will always try to use them. Not only do they save confusion by avoiding having to use many boolean flags, but also help you tidy up your code and work amazingly well on the Unity inspector. If for... Continue Reading →

Programmer Tip – Params Keyword

Avoid Making Multiple Methods Sometimes you require to pass a LOT information to a method of a given type, and you might’ve worked around it doing something like: public MyMethodThatNeedsManyStrings(List<string> myStringList) Which in practice might seem like the way to go, but on the long run it will involve you needing to create and populate... Continue Reading →

Unity Tool – Common Folder Quick Open

All In One Place When testing a game for production, it is very likely that while you are at it you have open several different folders, browser tabs, and even folders. And it is in Unity specifically, where one tends to visit the same folders over and over (such as Application.dataPath, among others), because these... Continue Reading →

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