Reusable Audio Mixer Settings

Audio is one of those things any game that is made will inevitably need to incorporate one way or another (unless it is just that extravagant of a game idea). So if you are one of those that plan on making several games, might as well make a good system that can be easily reusable... Continue Reading →

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What I’ve Been Working On: Quest System Pt. 2

  Last time I showed this little quest system it was but a bare skeleton without functionality (other than redrawing itself as needed) and now it is finally functional. Added some more visual aids for easy readability including a human readable display of the conditions, warnings and error boxes for invalid fields and content and... Continue Reading →

What I’ve Been Working On: Quest System

I know, I know, a quest system? Really? But hear me out, this system isn't to support the expected fetch quests or RPG trope-based type of missions only, but instead it is an universal system intended to easily deploy unlockables, achievements, and pretty much anything that needs to track certain variables to change the values... Continue Reading →

Unity Tip Of The Day – Custom Scriptable Objects Icon

If you use Unity to develop your game and know about its scriptable objects you might know just how useful they are. If you don't knot about them stop reading this, and read tutorials on them instead. But basically, scriptable objects are little container classes where you can store "hard-coded" information. What do I mean... Continue Reading →

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