Unity Tip Of The Day – Custom Scriptable Objects Icon

If you use Unity to develop your game and know about its scriptable objects you might know just how useful they are. If you don't knot about them stop reading this, and read tutorials on them instead. But basically, scriptable objects are little container classes where you can store "hard-coded" information. What do I mean... Continue Reading →


Common Game Developer Questions (Part 1) – About Steam Greenlight

Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →

Calling Methods from Inspector In Unity3D

If you came here only to have inspector methods working on your project, just skip to the bold and underlined text before images. Also keep in mind this only works with methods that have either none or ONE parameter. After using a tool for very long you start noticing there are tasks that you end... Continue Reading →

New Steam Review System, It’s Nice

For those of you that frequent Steam, you might have notice something a little different today. Sure, it gets tweaked every now and then with minor and almost daily updates, but sometimes we get treats like this. Let me get this out first though... C'MON! I can CLEARLY see I have more than 93 reviews!... Continue Reading →

Software Suggestion: Hawkynt’s Image Resizer

Many people claim that the overall aesthetic of a project can be as definitive as their functionality, when it comes to liking or using it. When it comes to games, there are several art styles that people can immediately relate to or at the very least identify. Such as minimalistic, "mobile/flash" (which generally is vector art),... Continue Reading →

Development Experience: Unity WebGL

Some time now ago, Chrome launched a new version that dropped all type NPAPI-support. For regular users this might not mean anything, but for Unity developers, this meant that the Unity Web Player would become unusable. Namely, Chrome users (which actually make up a great chunk of the web market) would not be able to... Continue Reading →

Software Suggestion: Radical Image Optimization Tool

Several projects these days involve the use of images, being in the form of pictures, portfolio artwork, sprites or even animations. And depending on the medium, the file size of said resources can be very important for loading times. This is especially true when the project is none other than a game, where the asset... Continue Reading →

Let’s Talk About: Random Seeding

Many games in the market today try to include a certain feature never seen in games from the early days, procedural generation. But what exactly means to "procedurally generate" or "randomly generate" a game? In essence, it means that the game has the ability to provide a fresh new start or level everytime the player... Continue Reading →

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