Unity Tips – Create Scriptable Objects Anywhere

The Magic Of Scriptable Objects Before actually proceeding if you don't know what Unity's Scriptable Objects are, you are missing out on something that will ease your development. Be sure to check them out. Scriptable Objects are one of those things that once you know them, you will try to incorporate them for any module... Continue Reading →

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Friendly Reminder, the GDWC Deadline Is Soon

So, you launched a game during the present year? Is it good? Do you like competitions? How about being evaluated by professionals? I'm pretty sure you know where I'm going with this. So if you haven't heard of it yet, I shall introduce you to the Game Development World Championship 2016.     It is... Continue Reading →

KNIGHTS Steam Achievements

A little sneak peek on the achievements that will come with the game. I always liked the concept of achievements, but never liked how they were sometimes insanely impossible or unnecessarily hard to get =|. That's why I decided mines wouldn't be the easiest from the bunch to get, but still humanly doable if you... Continue Reading →

KNIGHTS Steam Cards, Badges, Emoticons and Backgrounds

Just like several other platforms, Steam tries to offer a little extra to their games and platform to increase the overall customer experience. Such services can be cloud sync, achievements, controller support and a customizable profile. The latter offers developers the ability to create several items that can be displayed and/or used on the platform.... Continue Reading →

Let’s Talk About: Random Seeding

Many games in the market today try to include a certain feature never seen in games from the early days, procedural generation. But what exactly means to "procedurally generate" or "randomly generate" a game? In essence, it means that the game has the ability to provide a fresh new start or level everytime the player... Continue Reading →

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