Calling Methods from Inspector In Unity3D

If you came here only to have inspector methods working on your project, just skip to the bold and underlined text before images. Also keep in mind this only works with methods that have either none or ONE parameter. After using a tool for very long you start noticing there are tasks that you end... Continue Reading →

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KNIGHTS’s Android Port Is Finished~

It is finally done.~~~ The only thing left is to implement the Google Play sdk. (Be patient... almost had to redo the whole game... [Never go for a build & fix approach when making games kids.]) But yea, I just tested it and it works like a charm, it only needs some audio tweaks and... Continue Reading →

KNIGHTS Port To Android In Progress

I said I wouldn't talk about KNIGHTS unless something important happened with it. I guess this is one of those times. Porting KNIGHTS to Android itself won't take THAT long, not even a couple of hours (the controls are that simple). But being the type of person that enjoys achievements or equivalents I couldn't help... Continue Reading →

I’m Not Dead

So I haven't posted anything in a while and the reason for that is a combination between school, weird life situations, one time transactions (legal stuff) and purchases regarding future projects, and the fact that I've been working on a base framework for said projects. Nothing super fancy, but it will contain all the things... Continue Reading →

Friendly Reminder, the GDWC Deadline Is Soon

So, you launched a game during the present year? Is it good? Do you like competitions? How about being evaluated by professionals? I'm pretty sure you know where I'm going with this. So if you haven't heard of it yet, I shall introduce you to the Game Development World Championship 2016.     It is... Continue Reading →

KNIGHTS Has Reached Over 100 Steam Reviews!

It has been a while, hasn't it? Some troubling things happened, but it should all go uphill from here. So time to get dirty with work again.~   I know it was said KNIGHTS posts would be over unless something relevant happened with the game. But guess what? It happened: HOLY COW! Those are the... Continue Reading →

New Project: PEG

Some time ago I went with some friends to a well-known restaurant for the first time, Cracker Barrel. It was a very pleasant experience, the combination of the dishes and the overall aesthetics of the place do really make a click, definitely recommended. However, what interested me the most, and well, to my friends too,... Continue Reading →

Let’s Play – KNIGHTS

I know it might sound weird that someone wants to make a "Let's Play" video about a puzzle game. I mean, usually these type of videos are more action focused. But well, given how big the world is, someone had to be the exception to that rule. Some time ago my contact email was flooded... Continue Reading →

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