So, I decided to make a little "paper" version of PEG, the next title I will submit (hopefully before Greenlight is no more), and well, here it is: Did you figure the numbers out?
Just a little disclaimer, this FAQ was started before Steam announced they would be dropping the Greenlight program, but decided to finish it while it was still relevant. Also note that given just how much I'll be writing, the whole FAQ will NOT be completed right away, but instead given out in healthy chunks for... Continue Reading →
So I thought it would be fun to have my own font, sorta like an ancient language to use in whatever I made for secret commentaries and messages for me to put around. I used a free font creator to make it a .otf/.ttf from what I drew in Illustrator and then made something quick... Continue Reading →
Given how I can see this achievement list in-game, I think it is safe to say the Google Play integration is done. It took me around a day to get to know it and implement the achievements on the platform, and another day to adapt my save file system to that of the Google cloud... Continue Reading →
It is finally done.~~~ The only thing left is to implement the Google Play sdk. (Be patient... almost had to redo the whole game... [Never go for a build & fix approach when making games kids.]) But yea, I just tested it and it works like a charm, it only needs some audio tweaks and... Continue Reading →
So I stumbled with a little problem when testing the (now complete) version of KNIGHTS on Android. Don't worry it doesn't have anything to do with the game itself, but more with the cellphone I'm using that doesn't like to be recognized when plugged... So long story short, my new One Plus 3 (excellent phone,... Continue Reading →