KNIGHTS is available for purchase at itch.io!

Let's handle this one platform at a time, shall we? The spotlight today goes for itch.io! Itch.io is a great place for both commercial and non commercial games alike, and home to plenty of game jams creations (games usually done in a couple of days). So you might want to check it out for some... Continue Reading →

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KNIGHTS Official Trailer Is Up!

With KNIGHTS close to being officially released, there are several things to get ready. Including an official trailer for store pages and distribution. It took some time to make, but it turned out way better than expected. Hope it makes justice to the game. ~CLICK HERE TO SEE THE OFFICIAL TRAILER~ There will be updates... Continue Reading →

Software Suggestion: Hawkynt’s Image Resizer

Many people claim that the overall aesthetic of a project can be as definitive as their functionality, when it comes to liking or using it. When it comes to games, there are several art styles that people can immediately relate to or at the very least identify. Such as minimalistic, "mobile/flash" (which generally is vector art),... Continue Reading →

KNIGHTS has officially been finished!

You heard it right, KNIGHTS has officially ended its development phase~ All that is left before being released is to test the game, this is to tweak difficulty and overall user experience. However because of the game's scope, it shouldn't take long to get to the final pre-release build, so it will hit the stores... Continue Reading →

Development Experience: Unity WebGL

Some time now ago, Chrome launched a new version that dropped all type NPAPI-support. For regular users this might not mean anything, but for Unity developers, this meant that the Unity Web Player would become unusable. Namely, Chrome users (which actually make up a great chunk of the web market) would not be able to... Continue Reading →

KNIGHTS Demo is now Available!

KNIGHTS will soon be completed, however demo is already available to play! It is suggested to download it over at GameJolt, because the online versions tend to have errors that cannot be addressed. (The WebGL technology from Unity is still on experimental phase, so not everyone will be able to play online) However if you... Continue Reading →

Little Evershifting Room

~I AM FEELING... DREAMY~ A new, completely free to play game is already in development. It will be called "Little Evershifting Room", and will be based around a similar concept of that of P.T. (without the horror elements). The core concept will be exploring the same room over and over, while paying attention to how... Continue Reading →

Software Suggestion: Radical Image Optimization Tool

Several projects these days involve the use of images, being in the form of pictures, portfolio artwork, sprites or even animations. And depending on the medium, the file size of said resources can be very important for loading times. This is especially true when the project is none other than a game, where the asset... Continue Reading →

Let’s Talk About: Random Seeding

Many games in the market today try to include a certain feature never seen in games from the early days, procedural generation. But what exactly means to "procedurally generate" or "randomly generate" a game? In essence, it means that the game has the ability to provide a fresh new start or level everytime the player... Continue Reading →

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